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Different versions of pov yield different
effects when using normals; I remember
a scene rendered in 3.0 gave rather
smooth normals and that 3.5 gave
less smooth normals.
Still pretty cool, though.
--
Steven Pigeon, Ph. D.
pig### [at] iroumontrealca
"Steve Shelby" <ssh### [at] rexnetnet> wrote in message
news:405288be@news.povray.org...
> I assume you mean anti-alias. It took me about an hour to find the
original
> file on my old computer, and for some reason when I render it now it
comes
> out differently from the original. But here's another view rendered with
> anti-aliasing.
> Steve Shelby
>
> "Steven Pigeon" <pig### [at] iroumontrealca> wrote in message
> news:405257e6@news.povray.org...
> > That's pretty cool. If you still have the source
> > code, maybe retrace it with AA enabled ?
> >
> > Best,
> >
> > S.
> >
> > --
> > Steven Pigeon, Ph. D.
> > pig### [at] iroumontrealca
> > "Steve Shelby" <ssh### [at] rexnetnet> wrote in message
> > news:40520831@news.povray.org...
> > > This is a glass cone with rippled surface, illuminated from the other
> side
> > > by red, blue, and yellow lights. One frame from an animation I did a
> > couple
> > > years ago.
> > > Steve Shelby
> > >
> > >
> > >
> >
> >
>
>
>
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