I spent the last week working on skin texture for my head model. I used UV
mapping and a layered texture, put together in Moray's material editor. Any
suggestions for improvement would be appreciated.
Steve Shelby
texture
{
pigment
{
image_map
{
jpeg "C:\Documents and Settings\Administrator\My
Documents\3D\UVhead1a.jpg"
}
}
finish
{
ambient 0.6
diffuse 0.4
phong 0.3
phong_size 2.6
specular 0.1
}
}
texture
{
pigment
{
color rgbf <1.0, 0.82, 0.6, 0.25>
}
normal
{
crackle form <-1.0, 1.0, 0.0>
turbulence 2.0
phase 0.01
sine_wave
scale 0.004
}
finish
{
ambient 0.01
phong 0.1
phong_size 60.0
specular 0.1
}
Post a reply to this message
Attachments:
Download 'head04a.jpg' (35 KB)
Preview of image 'head04a.jpg'
|