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"Abe" <bul### [at] taconicnet> wrote in message
news:404c82e9@news.povray.org...
> The isosurface is derived from an image_map pigment based function.
> Turbulence helps hide the creases and provides extra detail ala
> http://3dgallery.dhs.org/tutorials/iso_tutor.html.
>
> For some reason I find the lighting in the image not very hospitable (at
> least on my monitor). Sure there is green grass and water, but I would
> not want to hang out there.
Awesome! If you want to adjust your lighting, you can use the assumed_gamma
setting in a global_settings block. Also, a parallel light pointing down
with a sky color (rgb <0.6, 0.8, 1> works good) might also help with the
lighting.
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