POV-Ray : Newsgroups : povray.general : a lot of prisms : a lot of prisms Server Time
7 Nov 2024 00:19:03 EST (-0500)
  a lot of prisms  
From: Gert  Van den Eynde
Date: 8 Mar 2004 03:05:02
Message: <404c292e@news.povray.org>
Hi all,

I have a scene with about 30.000 hexagonal-Z prisms which in their turn
generate one large hexagonal-Z prism (i.e. a hexagonal-Z lattice from a
numerical calculation). Each small prism has its own color based on the
results from the calculation. If I just render this scene with the large
prism a union{ prism ... prism... prism ..} of the small prisms, it takes
about 10 seconds in total (parsing+rendering). However, when I use a
clipped_by {plane {-z,0}} to cut the large prism in half to see the inside,
rendering time becomes 10 hours. Is there a faster way (clipping each small
prism seperately, specifying the bounding box by hand,...) to do this?


thanks,

gert


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