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Gawel <gawelekREMOVE @ itgazeta.pl> wrote:
> Hmmmm, it means that If I multiply by 10 in scale statement then during
> rendering the postion of ray is divided by 10 ?
Not the position, the ray vector itself, but basically yes.
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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