POV-Ray : Newsgroups : povray.newusers : scale in Mesh2 : Re: scale in Mesh2 Server Time
5 Nov 2024 09:21:43 EST (-0500)
  Re: scale in Mesh2  
From: Warp
Date: 7 Mar 2004 16:52:35
Message: <404b99a3@news.povray.org>
Gawel <gawelekREMOVE @ itgazeta.pl> wrote:
> Hmmmm, it means that If I multiply by 10 in scale statement then during
> rendering the postion of ray is divided by 10 ?

  Not the position, the ray vector itself, but basically yes.

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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