POV-Ray : Newsgroups : povray.tools.general : Mesh etc. : Re: Mesh etc. Server Time
19 May 2024 12:27:04 EDT (-0400)
  Re: Mesh etc.  
From: Warp
Date: 5 Mar 2004 07:55:43
Message: <404878cf@news.povray.org>
Jim Charter <jrc### [at] msncom> wrote:
> Seemingly, as a way to extend POV's 
> capabilities and include the import of mesh models from the web, 
> sopisticated mesh2 support was added to POV.

  Actually no.

  mesh2 is not a new primitive type added to POV-Ray 3.5. It's just an
alternative syntax for an already-existing primitive, the mesh (which
was added to POV-Ray 3.1 to effectively replace unions of triangles,
which consumed more memory).

  mesh2 was not added for enhanced support with third-party programs
(because you could already do the same things with a mesh, which most
third-party programs supporting POV-Ray did), but to make the pov files
containing meshes smaller (and probably a bit faster to parse). mesh2 does
not add anything new renderwise which mesh would not support, only
syntaxwise.
  So the main advantage of mesh2 over mesh is smaller file size.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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