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> >Aside of that, does anyone have experience with scripting/modelling some
> >media-driven subsurface effects, especially in the direction of marble?
>
> The only advice I can give with SSS (advice no one seems to take which
> I find odd since I've had great success with it) is to give the
> container object an opaque interior_texture so as to avoid the fuzzy
> edges and unrealistic shadows which would otherwise require a very
> dense media.
SNIP some more interesting ideas
Thanks for all the ideas! To be honest, I hadn't spent much thought on using
interior_texture, instead I went for ultra-realism: make the media dense
enough so that it looks real and I still get the shadows... But the approach
you mention seems to be very good and with proper tweaking could be useful,
though I'm not sure how well interior_texture works with multiple
overlapping objects etc...
At the least, I'll keep it in mind. For now, I'm working on my short movie
again, and have just coded a new particle System with Object Interaction. So
the Go-Game is on a hold for now...
Regards,
Tim
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
Email: tim.nikias (@) nolights.de
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