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Mike Williams wrote:
> What I was trying to do was to multiply the
> brightness of the image map, in the same way
> that I might write pigment{rgb <a,b,c>*1.5}
> to brighten a colour, but the syntax doesn't
> work for image maps.
What about turning up the diffuse value in the finish?
> I ended up using an average pigment with a
> negative weight black entry.
Interesting method. :)
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com **updated Jan 29**
POV-Ray Ring: http://webring.povray.co.uk
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