POV-Ray : Newsgroups : povray.general : Rendering meshes with unique color per face : Re: Rendering meshes with unique color per face Server Time
3 Aug 2024 12:18:10 EDT (-0400)
  Re: Rendering meshes with unique color per face  
From: Warp
Date: 2 Mar 2004 07:10:11
Message: <404479a3@news.povray.org>
Francois LE COAT <lec### [at] atariorg> wrote:
> global_settings { assumed_gamma 0.7 ambient_light rgb <1, 1, 1> }

  Are you sure you don't want to use assumed_gamma 1 instead?

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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