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Thank you for the suggestions. Adding in some errors in the tiles is a good
idea. I'll try and add a random error to the loop that places the tiles.
I'm not happy with the wood texture on the cutting board either, as I noted
in my reply to Daniel above, my material skills are rather weak. I believe
that wood is just one of the standard textures from one of the standard inc
files that I tried to modify, but with little success. I suspect I really
don't understand how the 'colormap' statement and multi layer materials
work. Here's the material. I'd appreciate any specific ideas you might
have for improving it.
material {
texture // txt_75_1
{
pigment
{
wood
color_map
{
[ 0.0 rgbft <0.6, 0.35, 0.2, 0.0, 0.0> ]
[ 0.1 rgbft <0.6, 0.35, 0.2, 0.0, 0.0> ]
[ 0.9 rgbft <0.9, 0.65, 0.3, 0.0, 0.0> ]
[ 1.0 rgbft <0.6, 0.35, 0.2, 0.0, 0.0> ]
}
turbulence 0.05
octaves 4
ramp_wave
scale <0.15, 0.15, 1.0>
rotate -90.0 * z
}
finish
{
ambient 0.2
diffuse 0.5
phong 0.4
phong_size 16.0
specular 0.1
roughness 0.002
reflection {0.02 fresnel on}
}
}
interior{
ior 1.5
}
texture // txt_76_1
{
pigment
{
bozo
color_map
{
[ 0.0 rgbft <0.9, 0.65, 0.3, 0.0, 0.0> ]
[ 0.1 rgbft <0.9, 0.65, 0.3, 0.3, 0.0> ]
[ 1.0 rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ]
}
scale <0.01, 0.01, 100000.0>
rotate -90.0 * z
}
finish
{
ambient 0.2
diffuse 0.5
phong 0.4
phong_size 16.0
specular 0.1
roughness 0.002
reflection {0.02 fresnel on}
}
}
interior{
ior 1.5
}
rotate <0,90,90>
scale <5,5,5>
}
Thanks.
"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:40416642$1@news.povray.org...
> On the whole that looks very realistic, the wine glass looks excellent,
but the
> cheese looks way to "hard". Like Daniel said it, should have sub-surface
> scattering to really look like cheese.
>
> I'd also suggest adding a few errors, the tiles in the background
shouldn't be
> perfectly aligned, and I think the gaps between them should be smaller, so
they
> nearly touch. Also the chopping board doesn't look right, I think it needs
some
> work on the wood texture (compare it to photos of real chopping boards),
and
> also it should have a few scratches on the top (these can just be faked
with a
> normal map and texture).
>
> To get some cheese on the knife I would just modify the texture, so it has
> streaks up it that are less shiny and cheese coloured. Perhaps support
this with
> a few small crumbs of cheese resting on the blade and on the surface next
to it
> (as if they fell off the knife when it was put down).
>
> --
> Tek
> www.evilsuperbrain.com
>
> "Sun Tzu" <sun### [at] nospamhotmailcom> wrote in message
> news:40414e0f@news.povray.org...
> > I haven't POVed for about 8 months and just picked it up again. Close
to a
> > year ago I posted an earlier version of this image. I did more work on
it
> > and then left it alone for several months. The cheese got me frustrated
> > because I couldn't come up with something that looked satisfactory to
me.
> > Also the picture is far to 'sterile' looking, but I'm not sure how to
make
> > things look dirty or worn. For example I'd like to have some cheese
> > residue on the knife, but haven't a clue how to accomplish that. I'd
> > appreciate any suggestions. Thanks.
> >
> >
> >
> >
> >
> >
>
>
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