POV-Ray : Newsgroups : povray.general : render time error : Re: render time error Server Time
3 Aug 2024 12:19:40 EDT (-0400)
  Re: render time error  
From: Jim Charter
Date: 28 Feb 2004 13:49:34
Message: <4040e2be$1@news.povray.org>
Jim Charter wrote:

> Christopher James Huff wrote:
> 
>> In article <4040c3be$1@news.povray.org>,
>>  Jim Charter <jrc### [at] msncom> wrote:
>>
>>
>>> I am getting a render time error "too many nested textures".  Can 
>>> anyone explain what is happening?  How many are too many, and what 
>>> does POV consider to be a nested texture?  Afaik, I am not using 
>>> syntax such as :
>>
>>
>>
>> It appears to be something to do with warping normals, something that 
>> was added after 3.1. My first guess is that earlier versions didn't 
>> warp normals when the texture was warped...this code was written to 
>> fix it, but the programmer was lazy and it can only handle 100 
>> textures at once. It refers to nested texture evaluations, not nested 
>> textures...I'm guessing you'll hit it if you have a chain of more than 
>> 100 evaluations of transparent patterned textures along a ray.
>>
> Thankyou Christopher.  That makes sense. I think.  By normals you are 
> refering to the normals of the triangles in the mesh.
> 
> If I have:
> 
> mesh {
>     triangle {}
>     triangle {}
>     triangle {}
>     triangle {}
>     texture a
> }
> 
> Is that one evaluation, or up to four?
The reason I am curious is that I don't see how what I am doing is 
significantly different form techniques that make foliage for trees by 
using mesh with image_maps


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