POV-Ray : Newsgroups : povray.general : back side and interior texture : Re: back side and interior texture Server Time
3 Aug 2024 12:18:15 EDT (-0400)
  Re: back side and interior texture  
From: Thorsten Froehlich
Date: 25 Feb 2004 13:24:00
Message: <403ce840$1@news.povray.org>
In article <g82### [at] tritonimagicode> , Christoph Hormann 
<chr### [at] gmxde>  wrote:

> AFAIK the use of interior_texture depends on the normal direction and
> the normal direction of a flat triangle in a mesh depends on the order
> of vertices.  In case of a smooth triangle this is of course more
> complicated, you probably can even create triangles with partly
> interior_texture and partly not.

Nope, the way interior_texture is currently implemented it won't work as
expected with meshes.

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.