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Just wanted to inform you that your idea with tracing within a timestep
works fine. I did get a few particles that traced more than 4000 iterations
of this trace-loop (the particle were rolling down a cone-tunnel, animation
will be posted shortly) but it was quick: 0.2 seconds per frame, at the
beginning and sometimes inbetween even 0.1 seconds.
Quiet a lot of bugs popped up when trying to implement this, but its finally
sorted out and I'm really satisfied with the stable results. Thanks for the
suggestion!
Regards,
Tim
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
Email: tim.nikias (@) nolights.de
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