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Tim Nikias v2.0 wrote:
> It's not visible, but I want to keep the System slick and fast.
How will you avoid these calculation, when in "rolling mode" you still
have to calculate:
a) The path along the surface, which also needs trace() calls.
b) To find out the exact moment the particle leaves the surface again
and thus goes out of rolling mode...
Rune
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rune|vision: http://runevision.com **updated Jan 29**
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