POV-Ray : Newsgroups : povray.general : back side and interior texture : Re: back side and interior texture Server Time
3 Aug 2024 18:23:23 EDT (-0400)
  Re: back side and interior texture  
From: Christophe Raffalli
Date: 26 Feb 2004 10:18:24
Message: <403E0F40.3020509@univ-savoie.fr>
ABX wrote:
> On Thu, 26 Feb 2004 15:34:41 +0100, Christophe Raffalli
> <raf### [at] univ-savoiefr> wrote:
> 
>>So I can not explain how such a small difference can make povray 
>>exchange the front and back side (a pity the manual is not filled with 
>>mathematical formulas as the OpenGL spef does !!! may be there is an 
>>advanced user manual ?).
> 
> 
> OpenGL API is for programmers, POV-Ray scripts are also for artists. They
> shouldn't be contignously discouraged during reading manual IMO.

That is not a good argument the math could be in a separate chapter or 
documentation.

> If programmers are interested, majority of formulas can be reached through
> reading sources (though extracting some parts it is not an easy task).

This is very bad. Getting the math from a C (or C++) file is a nightmare.

Moreover, in a doc you can first give a simplification and the give 
refinment. In the code you immediately have the full refined solution 
where everything is mixed.

Moreover, the math involved are generally no so hard (linear algebra + a 
bit of phisics and there are probably some artist that could surprise 
you by understanding them :-)

> ABX


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