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ABX wrote:
> On Thu, 26 Feb 2004 15:34:41 +0100, Christophe Raffalli
> <raf### [at] univ-savoie fr> wrote:
>
>>So I can not explain how such a small difference can make povray
>>exchange the front and back side (a pity the manual is not filled with
>>mathematical formulas as the OpenGL spef does !!! may be there is an
>>advanced user manual ?).
>
>
> OpenGL API is for programmers, POV-Ray scripts are also for artists. They
> shouldn't be contignously discouraged during reading manual IMO.
That is not a good argument the math could be in a separate chapter or
documentation.
> If programmers are interested, majority of formulas can be reached through
> reading sources (though extracting some parts it is not an easy task).
This is very bad. Getting the math from a C (or C++) file is a nightmare.
Moreover, in a doc you can first give a simplification and the give
refinment. In the code you immediately have the full refined solution
where everything is mixed.
Moreover, the math involved are generally no so hard (linear algebra + a
bit of phisics and there are probably some artist that could surprise
you by understanding them :-)
> ABX
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