Skip Talbot wrote:
> The diamonds are real. Almost five hundred thousand dollars went into the
> setting up of this scene between the diamonds and the gold plated desert
> eagle. :)
>
> I don't understand photons very well so bare with me. I put the count at 5
> million and was getting some nice caustics with the larger diamond.
> However, when I added in the smaller ones I lost the caustics. Is this
> because those 5 million are being split up amongst the smallers ones as
> well? I will try rendering it again with less of the smaller ones and raise
> the count a little.
Yes, the 5 million photons is the total number of photons shot: the more
you have diamonds, the less each will "get" photons. You can get around
this by using the "spacing" keyword instead - then the number of
diamonds don't matter. Read the section 6.10.2.1 for more information on
this. You might also want to specify "collect off" for each diamond -
that might make the rendering (maybe also the parsing) faster.
Severi
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