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Warp wrote:
> I think that if you made some suggestion on how to actually implement
> those abstract ideas, I (we?) could get a better understanding of what you
> are talking about...
Actually, I have implemented this as a set of 15-20 macros and am
pondering polishing and documenting them up enough to "publish" them.
For example, the backhoe that I published in p.b.animations ("Diggin'
It") use the code below.
Note that I use macros extensively, and pass all time-variant values
into it (for point #1). The TikTok macros (what I've called them)
provide a solution for point #2 (time ordering). In fact I wrap the TT
macros in a macro just to make the code more readable.
And in this example point #3 (parallel scripts) isn't used because it's
just a single character.
---------SNIP-------------
#include "tiktok.mcr"
#macro LinearClk(dt,dh0,dh1,dh2,dh3,dl0,dl1,dw,df1,df2)
TT_dLinearClock(dt, hoe0, dh0) TT_dLinearClock(dt, hoe1, dh1)
TT_dLinearClock(dt, hoe2, dh2) TT_dLinearClock(dt, hoe3, dh3)
TT_dLinearClock(dt, ldr0, dl0) TT_dLinearClock(dt, ldr1, dl1)
TT_dLinearClock(dt, ft1, df1) TT_dLinearClock(dt, ft2, df2)
TT_dLinearClock(dt, whls, dw) TT_dFinishTimeSlice(dt)
#end
// Bucket Fore Upper Shldr FBkt FArms Whls Feet
#declare hoe0 = 0;
#declare hoe1 = -100;
#declare hoe2 = 60;
#declare hoe3 = -60;
#declare ldr0 = -20;
#declare ldr1 = 0;
#declare whls = 0;
#declare ft1 = 41.5;
#declare ft2 = 41.5;
LinearClk( 0.5, 0, 40, -30, 0, 0, 20, -10, -10, 0 )
LinearClk( 0.4, -60, -60, 0, 0, 20, 0, 0, 0,-10 )
LinearClk( 0.3, -20, 0, 60, 0, 0, -10, 20, -5, 0 )
LinearClk( 0.6, 0, 0, 0, 120, -10, 0, 0, 0, -5 )
LinearClk( 0.2, 60, 40, 0, 0, 0, 0, -10, 0, 0 )
LinearClk( 0.6, 20, -20, -30, -120, -10, -10, 0, 15, 15 )
Backhoe(hoe0, hoe1, hoe2, hoe3, ldr0, ldr1, whls, ft1, ft2)
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