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> >> This is my current project. It's going to be (eventually)
> >> a 1930's style Formula 1 car. I'm basing the basic dimensions
> >> off a 1934 Mercedes Benz W25. I decided to tackle the tires first,
> >> as they given a sense of the basic dimensions, plus I knew they'ed
> >> be a challenge. I'm quite happy with the way they look, not so
> >> happy with the render times. I'm doing a very complex difference of
> >> a torus (see attached file), and it takes rather a long time. The basic
> >> render of a single tire with basic AA takes almost 4 minutes on my
> >> Athlon 950.
> >>
Looks great!
I haven't looked at the source file, but perhaps by using clipped_by you
could only do the intersection on a little part of the torus and then do a
#while loop and copy it around. I often prefer doing it a harder way and
getting faster render times, than the other way around.
> That's my next problem. I've got to figure out how the hell I'm going to
> do the body on this thing. I tried blobs, but the result was, to....
> Weinermobile.
>
> Anyone know of a good mesh/UV editor for Linux?
Have you tried www.wings3d.com ? It's awesome!
-Peter
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