POV-Ray : Newsgroups : povray.binaries.images : A Car... (Sorta) : Re: A Car... (Sorta) Server Time
14 Nov 2024 10:15:50 EST (-0500)
  Re: A Car... (Sorta)  
From: Hans-Detlev Fink
Date: 20 Feb 2004 05:31:36
Message: <4035e208$1@news.povray.org>
ppModeler or Art of Illusion come to mind.

http://www.ppmodeler.com/
http://www.artofillusion.org/

AoI is a complete modeler/rendering system written
in Java, but can export to POV as well IIRC.

-Hans-

Tyler Eaves wrote:
> On Thu, 19 Feb 2004 21:51:48 -0600, Dan P wrote:
> 
> 
>>"Tyler Eaves" <tyl### [at] NOSPAMml1net> wrote in message
>>news:pan### [at] NOSPAMml1net...
>>
>>>This is my current project. It's going to be (eventually)
>>>a 1930's style Formula 1 car. I'm basing the basic dimensions
>>>off a 1934 Mercedes Benz W25. I decided to tackle the tires first,
>>>as they given a sense of the basic dimensions, plus I knew they'ed
>>>be a challenge. I'm quite happy with the way they look, not so
>>>happy with the render times. I'm doing a very complex difference of
>>>a torus (see attached file), and it takes rather a long time. The basic
>>>render of a single tire with basic AA takes almost 4 minutes on my
>>>Athlon 950.
>>>
>>>Here two renders and a source file:
>>
>>They look real! If the rest of that car matches the quality, it will be a
>>quite a poster!
> 
> 
> That's my next problem. I've got to figure out how the hell I'm going to
> do the body on this thing. I tried blobs, but the result was, to....
> Weinermobile.
> 
> Anyone know of a good mesh/UV editor for Linux?
>


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