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Program ended abnormally on 15/02/2004 15:44, Due to a catastrophic Gilles Tran
error:
> news:402a932d$1@news.povray.org...
>
>
>>Does anyone noticed similar behaviour ?
>
>
> In addition to meshes, a simple loop causes it too.
>
> #declare i=0;
> #while (i<100000)
> sphere{0,1 translate x*i*2 pigment{rgb x}}
> #declare i=i+1;
> #end
>
> Takes 19s with 3.6b1, 8s with 3.5
> Intel P4 1.7Gz, Windows XP HE SP1, 1GB RAM.
>
> G.
>
I figured that on a slower machine, the difference would be more noticeable,
Version: Parse times:
-------- ------------
POV 3.1: 19s.
MegaPOV 0.7: 20s.
POV 3.5 (ICL): 17s.
MegaPOV 1.0 (MSVC): 20s.
POV 3.6 (beta1): 28s.
I noticed that 3.6 updates the status line while parsing this scene while
previous versions only had a "parsing..." message, maybe the added calculations
and time spent updating the status line have something to do with it.
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{orthographic location<6,1.25,-6>look_at a }
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