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As mentioned already on some other places, I've returned to my Short-Movie
project and have begun constructing one of the sets that'll be in the first
episode (I've split the short into episodes since these supply useful
milestones for the project).
This is the entrance-tunnel that leads to the Worm's housing. The blue patch
is actually blue light coming from the outside. I'm still wondering if the
slope of the tunnel might be a little to high, but I'll adress that as the
scene moves along and comes together with the final special effects that
take place in this set.
Some stones and thin roots will be added here and there, which will also
provide some "fodder" for the water-masses that will come spluttering down
this tunnel, forcing the worm to use his panic-exit to surface. (The actual
reason for worms to surface during a rainfall is because they would
otherwise drown down there). I'm still pondering how much active simulation
and how much hand-coded animation will be used to model the flooding, but
once I get to experimenting, I'll see what works best and what provides the
most comfort in creating an animation I'd be happy with.
I know, the scene is sparse so far, but suggestions and comments on
texturing, the "roughness" of the walls or what kind of objects I might
scatter around would still be appreciated. As mentioned above, I'll put some
roots and stones in there, but maybe there's something else I should add...
Regards,
Tim
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
Email: tim.nikias (@) nolights.de
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