|
 |
"Hughes, B." <omn### [at] charter net> wrote in message
news:402bcb0f@news.povray.org...
> "Vincent LE CHEVALIER" <lec### [at] cti ecp fr> wrote in message
> news:402b8671@news.povray.org...
> > Hello !
> > This is my first post here...
>
> Always good to see new people posting. Welcome to the POV newsgroups.
>
> > I still have to work on the textures, for example draw scales on the
> > rings. But I wanted to fix the overall look first.
Very neat! Another trick is to add a texture to the rings so that you get
some variance in the surface. Real objects aren't perfect and the eye can
see them right away. For example,
pigment
{
wrinkles
color_map
{
[0 rgb <1, 1, 0.8> ]
[1 rgb <0.8, 0.8, 0 .6> ]
}
}
Or something like that -- really subtle, yet it makes it more realistic.
(Wrinkles is a personal favorite -- salt to taste).
Post a reply to this message
|
 |