> I don't think that scaling ever slows down any ray tests. What
> happens is that all the scaling, rotations and translations for an
> object are combined during parsing into a single transformation
> matrix. Applying the resulting matrix goes at the same speed
> whatever type of transformation is being applied.
Interesting... But is this case you are then fitting a scaled sphere
inside a scaled sphere bounding shape and telling me its faster
when its bound by a box. What sort of shape would render
faster being bound by a sphere if its not a sphere? It doesn't
sound like using a sphere as a bounding shape would be all that
useful. I assume I'm missing something.
Carl
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