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I've noticed photons are much faster in 3.6, but in general, scenes tend to
render slightly slower. Looking at the tag line, I would imagine that this
has a lot to do with the fact that it is not the intel build on the beta,
but the VC++ build, which, with my processor disables the SSE2 noise
functions (this slowed the benchmark by approx. 3-4mins).
"Warp" <war### [at] tag povray org> wrote in message
news:401d1049@news.povray.org...
> Mick Hazelgrove <mic### [at] mhazelgrove fsnet co uk> wrote:
> > My just posted pic WIP LocalScene took 25 hours to render with 3.5 and
18
> > with 3.6 Wow
>
> We will look into this problem and fix it as soon as possible.
>
> PS: ;)
>
> PS2: Are you 100% sure all the settings were the same and the images
> generated by both versions are practically identical? (There might be
> very minor differences due to jittering etc, but I mean in general.)
> It's just that I didn't know 3.6 was this much more optimized than 3.5
> (if it is, then great thing, of course).
>
> --
> plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
> sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
> density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
> <1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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