POV-Ray : Newsgroups : povray.windows : UML for GEOMETRY? - MAX/MSP-PROCE55ING-POVRAY : Re: UML for GEOMETRY? - MAX/MSP-PROCE55ING-POVRAY Server Time
28 Jun 2024 22:30:39 EDT (-0400)
  Re: UML for GEOMETRY? - MAX/MSP-PROCE55ING-POVRAY  
From: Dennis Miller
Date: 26 Jan 2004 20:07:18
Message: <4015b9c6$2@news.povray.org>
Thanks for those links. Here's a great app for procedural textures -
slightly  less than real-time but very powerful.
Best,
Dennis

http://www.i-tex.de/




news:40116b3d@news.povray.org...
>
> --------------( oo )--------------
>
> About the site of Alain Marty (http://marty.alain.free.fr/frame.html)
> You must go in the Menu in >[Recherche] >[JAVA] >[RayTrace]
>
> --------------( oo )--------------
> guillaumeLaBelle [alias goo?] - Architecture CAAO
Website[VIF]-514.524.3010
>
> www.vif.com/users/goo
>
http://ps.dgtic.umontreal.ca:2050/observatoire_cmao/data/p0034/site/index.ht
> m
>
>
> "Dennis Miller" <dhm### [at] comcastnet> wrote in message
> news:40108a4c@news.povray.org...
> > Well I like very much the idea, but I only wish there were a way to make
> > this "procedural" interface supply some visual feedback, even if in
"near
> > real time." If you get any further ideas, please let me know.
> > I agree that many people do not know of both POV and Csound - too bad,
as
> > they have very much in common.
> > Good luck with your work.
> > Dennis

> > news:400eaf0a@news.povray.org...
> > >
> > > --------------( oo )--------------
> > >
> > > I worked with CSoundAV few times. This is a really great project. Few
> > person
> > > here working with PovRay seems to work with CSound. I see a lot of
> > > similarities between PovRay and Csound.
> > >
> > > CSound is code oriented. With OpenGL interfaces, you could map your
> > > parameters to modify a code (in OpenGL).
> > >
> > > The goal is not to procduce sound, but to have an interface for 3D
> > > programming, even not in real time. It's more on how you sketch (as in
> the
> > > project Proce55ing.net) your algorithms. PureData and Max are clearly
> done
> > > for realtime processing systems, but maybe we could use the same way
to
> > > represent objects (operators) in PovRAY.
> > >
> > > We could imagine keeping the Spirit of UML for modeling in PovRAY. I
saw
> > few
> > > projects based on that, but it was mainly used for post-process
effects
> > > (like photoshop filters and 3D transformations) rather than the
geometry
> > > construction.
> > >
> > > For example, We have a set of points and we would like to apply a
convex
> > > hull operator on to obtain a polygon. We map the point list to the
input
> > of
> > > a blackBOX "Convex Hull" and the output is a polygon that we pass
> through
> > > another blackBOX "extrusion" for example. This would make the
sketching
> > > (coding) more intuitive, compromise between interactivity and plain
text
> > > coding.
> > >
> > >  --------------( oo )--------------

> > > Architecture CAAO Website[VIF]
> > >
> > >
> > > "Dennis Miller" <dhm### [at] comcastnet> wrote in message
> > > news:40028d30$1@news.povray.org...
> > >
> > > > Unlike audio (and even easier, MIDI), you can't get POV to compile
in
> > real
> > > > time. So how would this work? There have been some attempts to
render
> > POV
> > > > scenes using OpenGL, but none (that I know of) with the types of
> sliders
> > > and
> > > > knobs that Max/MSP offers.
> > > > FYI - Max/MSP (long a Mac-only app) has recently been released for
> > > Windows.
> > > >
> > > > Coming from the sound synthesis world, have a look at CsoundAV,
which
> > uses
> > > > OpenGL to render sound and images in real time:
> > > > http://www.csounds.com/csoundav/index.html
> > > >
> > > > Best,
> > > > D.
> > > >

> > > > news:3ffdf35a$1@news.povray.org...
> > > > >
> > > > > --------------( oo )--------------
> > > > >
> > > > > I had a seminar this is week on MAX MSP and Pure Data. I don't
know
> if
> > > > it's
> > > > > weel known by the POVRay community. This is an OpenArchitecture
> > software
> > > > for
> > > > > sequencing. Mainly used in Music and Performing Arts. We use MAX
MSP
> > for
> > > > > programing PIC (microchip controllers) for ROBOTS.
> > > > >
> > > > > I was wandering if someone I've heard about similar project for
> > > Geometry.
> > > > > Using UML interface to rapidly program a Prototype Code for
Geometry
> > > > > (POVRay). The counters are exactly the sames, math ojects, objects
> > > types,
> > > > > operation (COPY, TRANSLATE,...) Anjd there's sliders to control
your
> > > > > parametrized form.
> > > > >
> > > > > We could compare the Paradigm of IRCAM (with MAX MSP) with the
> > paradigme
> > > > of
> > > > > the MIT (with DESIGN BY NUMBERS and PROCE55ING). One is more
graphic
> > > > > oriented than the other.
> > > > >
> > > > > If someone know something about UML and Geometry Construction,
just
> > tell
> > > > me
> > > > > if you saw similar projects. I'm working on my Master Thesis on
> > Geometry
> > > > > Models for Architecture, and maybe I'll spend some time on that
> > subject.
> > > > >
> > > > > --------------( oo )--------------
> > > > > guillaumeLaBelle [alias goo?] -
> > > > > Architecture CAAO Website[VIF]-
> > > > > 514.524.3010 www.vif.com/users/goo
> > > > >
> > > > >
> > > >
> > > >
> > >
> > >
> >
> >
>
>


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