POV-Ray : Newsgroups : povray.windows : UML for GEOMETRY? - MAX/MSP-PROCE55ING-POVRAY : Re: UML for GEOMETRY? - MAX/MSP-PROCE55ING-POVRAY Server Time
28 Jun 2024 22:40:43 EDT (-0400)
  Re: UML for GEOMETRY? - MAX/MSP-PROCE55ING-POVRAY  
From:
Date: 23 Jan 2004 13:43:09
Message: <40116b3d@news.povray.org>
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About the site of Alain Marty (http://marty.alain.free.fr/frame.html)
You must go in the Menu in >[Recherche] >[JAVA] >[RayTrace]

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guillaumeLaBelle [alias goo?] - Architecture CAAO Website[VIF]-514.524.3010

www.vif.com/users/goo
http://ps.dgtic.umontreal.ca:2050/observatoire_cmao/data/p0034/site/index.ht
m


"Dennis Miller" <dhm### [at] comcastnet> wrote in message
news:40108a4c@news.povray.org...
> Well I like very much the idea, but I only wish there were a way to make
> this "procedural" interface supply some visual feedback, even if in "near
> real time." If you get any further ideas, please let me know.
> I agree that many people do not know of both POV and Csound - too bad, as
> they have very much in common.
> Good luck with your work.
> Dennis

> news:400eaf0a@news.povray.org...
> >
> > --------------( oo )--------------
> >
> > I worked with CSoundAV few times. This is a really great project. Few
> person
> > here working with PovRay seems to work with CSound. I see a lot of
> > similarities between PovRay and Csound.
> >
> > CSound is code oriented. With OpenGL interfaces, you could map your
> > parameters to modify a code (in OpenGL).
> >
> > The goal is not to procduce sound, but to have an interface for 3D
> > programming, even not in real time. It's more on how you sketch (as in
the
> > project Proce55ing.net) your algorithms. PureData and Max are clearly
done
> > for realtime processing systems, but maybe we could use the same way to
> > represent objects (operators) in PovRAY.
> >
> > We could imagine keeping the Spirit of UML for modeling in PovRAY. I saw
> few
> > projects based on that, but it was mainly used for post-process effects
> > (like photoshop filters and 3D transformations) rather than the geometry
> > construction.
> >
> > For example, We have a set of points and we would like to apply a convex
> > hull operator on to obtain a polygon. We map the point list to the input
> of
> > a blackBOX "Convex Hull" and the output is a polygon that we pass
through
> > another blackBOX "extrusion" for example. This would make the sketching
> > (coding) more intuitive, compromise between interactivity and plain text
> > coding.
> >
> >  --------------( oo )--------------

> > Architecture CAAO Website[VIF]
> >
> >
> > "Dennis Miller" <dhm### [at] comcastnet> wrote in message
> > news:40028d30$1@news.povray.org...
> >
> > > Unlike audio (and even easier, MIDI), you can't get POV to compile in
> real
> > > time. So how would this work? There have been some attempts to render
> POV
> > > scenes using OpenGL, but none (that I know of) with the types of
sliders
> > and
> > > knobs that Max/MSP offers.
> > > FYI - Max/MSP (long a Mac-only app) has recently been released for
> > Windows.
> > >
> > > Coming from the sound synthesis world, have a look at CsoundAV, which
> uses
> > > OpenGL to render sound and images in real time:
> > > http://www.csounds.com/csoundav/index.html
> > >
> > > Best,
> > > D.
> > >

> > > news:3ffdf35a$1@news.povray.org...
> > > >
> > > > --------------( oo )--------------
> > > >
> > > > I had a seminar this is week on MAX MSP and Pure Data. I don't know
if
> > > it's
> > > > weel known by the POVRay community. This is an OpenArchitecture
> software
> > > for
> > > > sequencing. Mainly used in Music and Performing Arts. We use MAX MSP
> for
> > > > programing PIC (microchip controllers) for ROBOTS.
> > > >
> > > > I was wandering if someone I've heard about similar project for
> > Geometry.
> > > > Using UML interface to rapidly program a Prototype Code for Geometry
> > > > (POVRay). The counters are exactly the sames, math ojects, objects
> > types,
> > > > operation (COPY, TRANSLATE,...) Anjd there's sliders to control your
> > > > parametrized form.
> > > >
> > > > We could compare the Paradigm of IRCAM (with MAX MSP) with the
> paradigme
> > > of
> > > > the MIT (with DESIGN BY NUMBERS and PROCE55ING). One is more graphic
> > > > oriented than the other.
> > > >
> > > > If someone know something about UML and Geometry Construction, just
> tell
> > > me
> > > > if you saw similar projects. I'm working on my Master Thesis on
> Geometry
> > > > Models for Architecture, and maybe I'll spend some time on that
> subject.
> > > >
> > > > --------------( oo )--------------
> > > > guillaumeLaBelle [alias goo?] -
> > > > Architecture CAAO Website[VIF]-
> > > > 514.524.3010 www.vif.com/users/goo
> > > >
> > > >
> > >
> > >
> >
> >
>
>


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