POV-Ray : Newsgroups : povray.binaries.images : First Scene Post : Re: First Scene Post Server Time
14 Nov 2024 14:20:36 EST (-0500)
  Re: First Scene Post  
From: jgentry
Date: 23 Jan 2004 09:05:35
Message: <40112a2f@news.povray.org>
Hugo Asm wrote:
> Welcome! That looks nice, and if you want to improve the light, try adding:
> 
>    fade_distance 1
>    fade_power 2
> 
> to your light source which gives it a realistic fall-off. You'll need to
> increase the strength of light, until it has the desired lumiousity. To
> emphasize the falloff effect you could also place it closer to the sphere (I
> would still have it outside the camera view). Eventually you'll want to make
> a color gradient in the sky_sphere, so it gets brighter at the position of
> the light_source.
> 
> It's best to turn off 'ambient' completely in all light absorbing materials,
> except the sky... You can do this by adding the following line at the top of
> your code:
> 
>    #default { finish { ambient 0 } }
> 
> About gamma correction: I'm not sure if you already use it, but it's off by
> default in POV-Ray. It's probably a good idea to activate it and get used to
> it. Only thing is, imported image_maps will be gamma corrected as well, and
> this was usually done already, outside of POV-Ray. So image_maps will need
> some adjusting. If you are running a typical PC computer, gamma correction
> should probably be 2.2 and you set this by adding the following line to your
> code (I know it looks ironic but it's not):
> 
>    global_settings { assumed_gamma 1 }
> 
> These suggestions will change the appearance of your image quite a bit, but
> it's more natural and realistic to use them ..so, good luck!
> 
> Regards,
> Hugo
> 
> 
Thanks for your comments and [very] helpful suggestions.  I need the 
tips.  Lighting has been a huge problem.

-->Jeff

-- 
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--- jgentry at ev1 dot net ---


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