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Hugo Asm wrote:
> Welcome! That looks nice, and if you want to improve the light, try adding:
>
> fade_distance 1
> fade_power 2
>
> to your light source which gives it a realistic fall-off. You'll need to
> increase the strength of light, until it has the desired lumiousity. To
> emphasize the falloff effect you could also place it closer to the sphere (I
> would still have it outside the camera view). Eventually you'll want to make
> a color gradient in the sky_sphere, so it gets brighter at the position of
> the light_source.
>
> It's best to turn off 'ambient' completely in all light absorbing materials,
> except the sky... You can do this by adding the following line at the top of
> your code:
>
> #default { finish { ambient 0 } }
>
> About gamma correction: I'm not sure if you already use it, but it's off by
> default in POV-Ray. It's probably a good idea to activate it and get used to
> it. Only thing is, imported image_maps will be gamma corrected as well, and
> this was usually done already, outside of POV-Ray. So image_maps will need
> some adjusting. If you are running a typical PC computer, gamma correction
> should probably be 2.2 and you set this by adding the following line to your
> code (I know it looks ironic but it's not):
>
> global_settings { assumed_gamma 1 }
>
> These suggestions will change the appearance of your image quite a bit, but
> it's more natural and realistic to use them ..so, good luck!
>
> Regards,
> Hugo
>
>
Thanks for your comments and [very] helpful suggestions. I need the
tips. Lighting has been a huge problem.
-->Jeff
--
No signature here, move along...
--- jgentry at ev1 dot net ---
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