|
|
"Shay" <sah### [at] simcopartscom> wrote in message
news:400c13be@news.povray.org...
>
> "Jeremy M. Praay" <jer### [at] questsoftwarecom> wrote in message
> news:400571cc$1@news.povray.org...
> |
> | Hopefully, I'll be adding more imperfectiosn to things as time
> | progresses.
"imperfetiosn"? It's ironic that I misspelled that word. ;-)
>
> That won't help without doing something to make up for atmospheric haze.
> Focal blur, media, or some type of post-process. I think that the model
> is fine, but at this size, a person just doesn't expect to see every
> brick clearly.
Good point. I'm still a newbie in several aspects, and often, I'm not sure
"why" things don't look right, I just no that they don't look right. I have
a new computer upgrade coming soon, which I'll probably need to make use of,
after having radiosity + focal blur + area lights + grass. The grass +
radiosity really kills. Even if my new computer is twice as fast, it won't
be fast enough. I need 200GHz, right now... ;-) I'm planning on adding
some trees to cast shadows onto the school (and ground), plus some
background farm models, maybe corn and/or beans. Maybe a distant woods.
I'm hoping all of that will liven it up a bit. I figure I'm still months
away from having it done to my liking. I hope it retains my interest.
> Nice model, and I really like the way you are building it piece by
> piece.
Thanks! =) Doing "piece by piece" made the most sense to me initially, but
given the long parse times, I've had to create a few switches to turn things
on/off so that I don't have to wait thru a 5-minute parse for each test
render.
One of the unintended side-effects is that I'm learning quite a bit about
architecture and history. I doubt that anyone else is as interested in this
stuff as I am (now), but here's a good site that I came across which briefly
discusses one-room schools in Michigan
http://www.lib.cmich.edu/clarke/schoolsintro.htm
--
Jeremy
www.beantoad.com
Post a reply to this message
|
|