On Sat, 17 Jan 2004 09:55:29 -0000, "Andrew Coppin v2"
<and### [at] btinernetcom> wrote:
>That's fantastic!
>
thank you!
>I've always wanted to figure out how they do that... *sigh*
>
>
You might want to try:
http://mathworld.wolfram.com/InversePoints.html
That's how I was able to figure it out. That site is
a must for POVers. It really helped when I was
re-learning trigonomitry for some renders.
I am also posting the source in
povray.binaries.scene-files. Subject will be
"circle inversion"
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