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Among other things, Slime wrote:
>> > The real problem is that *aliasing* causes artifacts.
>>
>> What do you mean? Antialiasing *removes* artifacts. Aliasing artifacts,
>> to be more exact.
>
> Right, you're saying exactly what I was saying. Note that I said "aliasing
> causes artifacts"; not "antialiasing causes artifacts".
I'd say aliasing *is* the artifact. Finite sampling causes it :)
--
light_source{9+9*x,1}camera{orthographic look_at(1-y)/4angle 30location
9/4-z*4}light_source{-9*z,1}union{box{.9-z.1+x clipped_by{plane{2+y-4*x
0}}}box{z-y-.1.1+z}box{-.1.1+x}box{.1z-.1}pigment{rgb<.8.2,1>}}//Jellby
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