POV-Ray : Newsgroups : povray.general : normals function : Re: normals function Server Time
3 Aug 2024 22:17:54 EDT (-0400)
  Re: normals function  
From: Warp
Date: 13 Jan 2004 15:19:58
Message: <400452ee@news.povray.org>
Mikael Pohjola <emp### [at] cchutfi> wrote:
> I think you left out the most useful thing: the dot-product is 0 when the 
> two vectors are perpendicular to each other (since the cosine of 90 
> degrees is 0)

  It certainly is useful, but why is it *the most* useful feature?-)

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.