|
|
> Unfortunately, POV clips the colors before it combines them, rather than
> afterward...to antialiasing, rgb 20 is the same as rgb 1.
You mean fortunately. POV-Ray does this in the mathematically correct way.
Antialiasing is a method of making an image with finite resolution appear as
though it has infinite resolution. If POV-Ray did not do it this way, then
extremly bright objects which are *large* (such as a sphere with color rgb
20) would look very aliased.
Clipping after anti-aliasing would cause anti-aliasing to be useful only in
situations where colors were not oversaturated. Just because the alternative
would produce a specific effect in a specific situation doesn't mean that
it's desirable.
- Slime
[ http://www.slimeland.com/ ]
Post a reply to this message
|
|