POV-Ray : Newsgroups : povray.newusers : Poser 5 : Re: Poser 5 Server Time
30 Jul 2024 22:19:51 EDT (-0400)
  Re: Poser 5  
From: Dan P
Date: 11 Jan 2004 15:05:51
Message: <4001ac9f$1@news.povray.org>
"Gilles Tran" <gitran_nospam_@wanadoo.fr> wrote in message
news:40015e12$1@news.povray.org...
<snip>
> In addition to what other people said, the main "limitation" is simply
that
> Poser 5 is still just a posing tool (at least from a POV-Ray point of
view -
> there are lots of people who use it for rendering and then photoshop the
> results). While this version is shipped with much better models than the
> previous ones, Poser is dependent on the models imported into it, and the
> best ones (characters, hair, clothes, textures, poses) are commercial. You
> may want to have a little budget for this otherwise you'll be stuck with
the
> original Poser models and the few free ones of decent quality.
> Another limitation is animation : Poser can do very nice character
> animation, but to get this into POV-Ray (and into other software in fact)
> isn't straightforward and requires exporting each frame.

I really only bought Poser for the models and the posing anyway. I started
trying to build my own human patches and decided it was worth the $250 to
get a tool where I could start with a base model (like Don), do changes to
the parameters on the face, body, etc., and just export the thing complete
with clothing, posed and such. For what it claims to do, it does it very
well, and for a reasonable price. Without it, getting human characters
(among other characters -- I'm building a FF like game) would be
prohibitively complex.


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