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Program ended abnormally on 11/01/2004 08:08, Due to a catastrophic Bill
Hails error:
> Slow going, this is a test render for a picture I'm working on.
> The texture itself is just a placeholder but I thought the
> technique of translating and orienting the texture separately
> onto each sphere of a blob was worth a post. I remember an
> excellent rendering of an apple that used something like that.
>
It is indeed a neat trick.
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{orthographic location<6,1.25,-6>look_at a }
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