Wasn't it James Taylor who wrote:
>> I guess you're talking about the ability to use transparency maps.
>
>Maybe I should have worded it a little better - what I'm trying to achieve
>is to use the more detailed high-res textures maps for P4 with P3 people.
>The only way for me to do this so far has been to cut and paste a P4 texture
>onto a P3 uv-map template. What I would like is to change the uv-coords for
>the P3 model to correspond with the P4 texture so I don't have to use my
>extremely limited paintshop abilities.
I had thought that this would have been possible with "Universal Texture
Convertor" (now on sale at $23.99), but it turns out that it only
converts textures between the various versions of Victoria and (with
plugins $extra) Michael.
It leaves the UVmapping of the models alone and uses the known
differences in the UVmaps to perform transformations on the texture
image.
I've not heard of any other texture convertors for Poser except the
above mentioned "Universal" one and the (now discontinued) V2/V3 texture
convertor.
--
Mike Williams
Gentleman of Leisure
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