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Warp wrote:
>>If I may make an addition. If one DOES use heavy AA usually then the
>>single bumps method produces, of course, a lot faster reflections. Using
>>AA and many averaged textures slows thing down _a lot_!
>
>
> Then you are using it wrong.
>
> If you want to use heavy antialiasing, you don't need to average so
> many textures (supposing you are scaling the normals small).
> If eg. 100 averaged textures look good without antialiasing, but you
> are going to use heavy antialiasing for the final image, you can decrease
> that count to eg. 20 or 10 or whatever.
> The advantage is that it will produce a better result than a single
> normal with the same antialiasing settings. Even two averaged textures will.
Of course I mean the method suggested in the FAQ: scaling the normals
big. There is still a certain minimum amount of textures you need to
average in order to get decent results. If you use heavy AA in addition,
the result will be slower than if you used single bumps scaled down.
Single normal is definitely faster than multiple normals? The point is
that if single normal (scaled down) produces perfect results, why use
multiple. Single up scaled normal can not result _any_ blurness in
reflections whereas single down scaled can - IF the rest of the scene
demands heavy AA. And this should be at least mentioned in FAQ.
But, if multiple _down_ scaled normals produce even better reflections
with modest AA without too many averages than up scaled, then that
should be mentioned also. Gosh, I'm now just a bit too...well...in happy
mood...to get this straightened - it's 4.33 AM...
Severi S.
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