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Hugo Asm <hua### [at] post3teledk> wrote:
> there is a price to pay as well: It can produce very
> inaccurate results, at least when the normals have random directions and you
> don't average all 255 possible textures.
I don't understand how it is more inaccurate than using one normal scaled
very small + antialiasing, which also shoots reflected rays in random
directions.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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