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I have never been able to figure out how to completely smoothly have
another number than four bicubic patches meet at a point. What rules did
you use to accomplish it?
It would be nice if you gave all the patches the same color, and maybe a
little phong or specular, so the smoothness can be better examined. From
the posted images, it's impossible to tell if the surface really is
completely smooth.
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com **updated Dec 30**
POV-Ray Ring: http://webring.povray.co.uk
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