> To avoid repeating use a different seed for each plank
> and non-zero Rotate and Translate parameters.
Ah, I see. I have used non-zero values for Translate, but used the same
seed every time - now that you tell me how to do it is totally clear :)
> If the texture used is the standard 'Tex_IW_Weathered_Wood_01' -
> this is designed to be much darker.
This is most propably a result of my poor lighting and radiosity setup
which was only for testing purposes. As I wrote I'll have to finetune
those things a lot.
> Are the round parts of the wheels created as functions or CSG?
IsoCSG :)
I'll take this as a chance to tell you how great your include files
(Both IsoWood & IsoCSG) are! I also love that your documentation covers
all important aspects.
Good work!
Florian
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