POV-Ray : Newsgroups : povray.binaries.images : Wagon & Hay (108K) : Re: Wagon & Hay (108K) Server Time
14 Nov 2024 16:26:12 EST (-0500)
  Re: Wagon & Hay (108K)  
From: Florian Brucker
Date: 3 Jan 2004 08:28:33
Message: <3ff6c381$1@news.povray.org>
> To avoid repeating use a different seed for each plank 
 > and non-zero Rotate and Translate parameters.
Ah, I see. I have used non-zero values for Translate, but used the same 
seed every time - now that you tell me how to do it is totally clear :)


> If the texture used is the standard 'Tex_IW_Weathered_Wood_01' - 
 > this is designed to be much darker.
This is most propably a result of my poor lighting and radiosity setup 
which was only for testing purposes. As I wrote I'll have to finetune 
those things a lot.

> Are the round parts of the wheels created as functions or CSG?
IsoCSG :)

I'll take this as a chance to tell you how great your include files 
(Both IsoWood & IsoCSG) are! I also love that your documentation covers 
all important aspects.

Good work!

Florian


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