POV-Ray : Newsgroups : povray.windows : Any SMPOV-Users out there? : Re: Any SMPOV-Users out there? Server Time
28 Sep 2024 18:09:09 EDT (-0400)
  Re: Any SMPOV-Users out there?  
From: Theo Gottwald * * *
Date: 1 Jan 2004 13:36:39
Message: <3ff468b7@news.povray.org>
Hi Hugh,

really a fine utility if it doesn't work. :-) Sorry I was not in Newsgroup
for a while, so if anyone has trouble, its definitely faster to sent me a
private mail.

Did you solve your problems?

A new version of SMPOV is soon ready to come. The enhancements are:
- Possible resolution up to 12000x12000 Pixel. (for those who need it)
- Cleanup in the COM-Folder
- RenderAgent SpeedUp
- A bug preventing XEON Hyperthreading to be used was removed.

If anyone has trouble, please contact me at my private mailadress as well as
you can post here anytime. There are quite some SMPOV-Users out there maybe
someone can help.

thanks and happy new year for you all
--Theo


"Hughes, B." <omn### [at] charternet> schrieb im Newsbeitrag
news:3fb36c9c$1@news.povray.org...
> Fine utility Theo!
>
> Beginning to try SMPOV after checking around for this kind of network
> rendering stuff. I hadn't been interested before since I only networked
with
> one other PC from my notebook by using a patch cable and so I never kept
the
> two connected except to transfer files. Now I have a wireless router and
new
> PC.
>
> Too bad SMPOV is not rendering anything yet though.  : (
>
> Doesn't start POV-Ray, and it isn't set to "hide". I wonder if it isn't
set
> up correctly. I have read through your step-by-step at the web site, and
the
> readme file. Sure doesn't seem like I'm missing anything so it's
frustrating
> to know other people have no problem using it while I can't.
>
> Pentium IV 3.0 GHz with HT enabled, Windows XP HE. I put the files into
> C:\Network Rendering, where it shows as a Distro9 subfolder. I also used
the
> WinRobot to set POV as needed (just to be sure). I see that the batch
files
> are created, along with info, ini, txt files but nothing happens from
there
> onward. The progress bar is all the way across SMPOV's window. Dual Thread
> Vertical and 640x480 chosen. Rendering Agent was set to use CPU 1 and CPU
2.
>
> Maybe I'll discover the solution myself, not sure. Anyway, thanks for
making
> what might be a great thing. :-)
>
> Bob H.
>
>


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