POV-Ray : Newsgroups : povray.general : POV-Ray just doesn't fit in a production workflow : Re: POV-Ray just doesn't fit in a production workflow Server Time
3 Aug 2024 22:12:21 EDT (-0400)
  Re: POV-Ray just doesn't fit in a production workflow  
From: Fabien Mosen
Date: 23 Dec 2003 13:20:20
Message: <3fe88764$1@news.povray.org>
Giuseppe Luigi Punzi wrote:

> Ok, but you can use Blender with PovAnim. Blender is a great 3D Software 
> and with PovAnim you can export the "scene" (and animation) of blender 
> to povray, then with povray add some details and render.

And you call that "streamlined" ?

Gilles is right, and, anyway, POV-Ray was never intended to be used in
production.  Of course, some "production" features could be of great
benefit (separate "layer" outputs, nurbs, subdivision surfaces,
displacement...), but you should realise that POV-Ray has it's own
"personality", and don't try to make it compete with commercial
products.

Fabien.


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