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Thanks. The embossing on the medallion is a heightfield, using a grayscale
image, preferably with just shades of gray, except for the background, which
should be black. Here's the scene file that Moray wrote:
sphere { // Sphere001
<0,0,0>,1
material {
T_Solid_Color
}
hollow
scale 50.0
}
plane { // Plane001
z,0
material {
RGcheckers
}
translate -8.0*z
}
#declare CSG002 = merge {
torus { // Torus001
3.15, 0.35 rotate -x*90
material {
Crystal
}
rotate 90.0*x
}
torus { // Torus002
0.75, 0.25 rotate -x*90
material {
Crystal
}
rotate -90.0*x
translate 3.9*z
}
}
#declare HgtFld001 = object {
height_field {
tga "C:\Documents and Settings\Administrator\My
Documents\3D\MorayTribute\Copy of Steve.tga"
water_level 0.0
}
rotate <-90, 0, 0> // Turn onto XY plane. Now points along -Z
scale < 2, 2,-2> // Scale to Cube size. Now points along +Z
translate < -1,-1,-1> // Center around origin
material {
Crystal
}
scale <1.0, 1.0, 0.1>
translate <-0.052715, 0.031629, -0.0>
}
#declare CSG001 = intersection {
object { HgtFld001 }
cylinder { // Cylndr001
<0,0,1>, <0,0,0>, 1
material {
Crystal
}
scale <1.0, 1.0, 0.2>
translate -0.1*z
}
scale 3.0
rotate 90.0*x
}
union { // CSG003
object { CSG002 }
object { CSG001 }
}
Steve Shelby
"ts" <obj### [at] aolcom> wrote in message
news:web.3fe5e0a08651a028c1f6b0000@news.povray.org...
> Steve Shelby wrote:
>
> > Some of us made glass medallions with our pictures embossed on them.
> > They did not show up well on the tree, so I included larger images of
> > them at the bottom. They are, from left to right, Steve Shelby,
> > Marc Jacquier, Thomas DeGroot, and Txemi Jendrix.
>
> >Steve Shelby
>
> very nice Steve ...
> would you share how you did the glass medallions?
> that's pretty slick.
>
> -ts-
>
>
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