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> But I've been thinking about setting up a tutorial for POV-Ray users about
various aspects of lighting ...
Yes, PLEASE!
D.
"Hugo Asm" <hua### [at] post3teledk> wrote in message
news:3fe1cbcc@news.povray.org...
> > Would you mind posting the code you used for the plastic
> > material?
>
> Sure I could post the material but it's nothing special. The settings are
> all default, except brilliance was increased, ambient turned off, and
> variable reflection was used.
>
since this is the key to great images. There
> are a number of variables that interact with each other. The approch that
I
> use still isn't very common. Many "modern" POV-Ray users seem to have
> problems with realistic lighting and maybe a tutorial would help. It's my
> favourite subject these days, anyway.
>
> Also modelling plays a role in this, of course. It's typical for plastic
to
> have rounded edges everywhere, like they melted in an oven.
>
> Regards,
> Hugo
>
>
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