Warp wrote:
> Have you tried with the beta2 version of the program yet?
>
I have done some further testing of the program and there seems to be a
further problem.
The pcm files generated do not seem to parse properly in POV
If I wrap the pcm mesh as an object:
#include "pcm.mcr"
object { read_mesh ( filename.pcm ) texture... }
it will not parse
" } found, object expected "
If I wrap the pcm mesh as an union:
#include "pcm.mcr"
union { read_mesh ( filename.pcm ) texture... }
It will parse but will not display
The test files are in p.b.s-f.
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