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Shay <sah### [at] simcoparts com> wrote:
> Is this not the function of Warp's mesh compressor?
The compressor does not modify the number of triangles in the mesh.
It simply converts it from one format to another.
(The name is more or less historical, even though I think a pcm file
will still be somewhat smaller than a mesh2 file...)
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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