Warp wrote:
> Have you tried with the beta2 version of the program yet?
>
Nothing too extensive. I quickly ran it against about a dozen mesh2
files I had laying around from both poseray and 3dwin4. Largest was
132572 triangles. It worked fine. Give me a day. I investigated the
"transforms" tab and I see that its functions could have some
application for me too. I also remember that povtree also generates
some kind of mesh. So I can try that too. Maybe make a furry tree?
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