POV-Ray : Newsgroups : povray.general : Parser in C/C++ for PovRay : Re: Parser in C/C++ for PovRay Server Time
3 Aug 2024 18:20:52 EDT (-0400)
  Re: Parser in C/C++ for PovRay  
From: JRG
Date: 8 Dec 2003 18:06:07
Message: <3fd503df@news.povray.org>
Christopher James Huff wrote:

> In article <web.3fd425569bd6da3dd11b8e040@news.povray.org>,
>  "CyberHenke" <hen### [at] swipnetse> wrote:
> 
> 
>>I am a newbee in gamedevelopment. I want to use PovRAY to model my 3d
>>gameobjekts, and I need a parser to load and parse the PovRAY file. Is
>>there any free parser in C/C++? Any nonfree?
> 
> 
> First hit on Google:
> http://www.cournia.com/classwork/cpsc805/proj2/
> 
> POV2MDL has one:
> http://www.tb-software.com/pov2mdl.txt
> 
> There are a few others...but nothing that comes anywhere close to a full 
> implementation. To do that, one would have to rewrite most of POV-Ray 
> itself.
> 

Probably it would be a lot faster to patch POV in order to allow it to 
export some sort of binary description of the scene (at least at a 
geometrical level) or of a single object (you can always use an union 
block to wrap all the geometry of your scene into a single instance). 
Given a fixed data format it would be pretty easy for 3rd part 
developers to write some sort of conversion utilities. Tessellation 
would not be mandatory since a lot of modern 3d program nowadays can 
handle "compound objects" such as CSG.

--
Jonathan.


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