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> Also, on this first one, the textures of the "ropes" look a little fuzzy.
> What type of texture is that? I could find some good uses for it.
This texture (by Fabien Mosen) uses the "aoi" pigment map of mlpov (I'm not
sure but it might be possible to do something similar with the slope pattern
in official pov)
pigment {
aoi
color_map {[0 coul*.7][.2 coul*1][.5 coul+<.5,.5,.5>][1 coul] } }
finish { ambient 0 diffuse .8 }
normal { wrinkles .25 }
M
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