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"Renderdog" <slo### [at] hiwaaynet> wrote in message
news:web.3fce043dd5cd80e23e7f78a60@news.povray.org...
> Great looking brick wall. Sorry about the corner normal problem with
> the brick wall I posted.
No biggie. It's always nice having a macro that a person writes himself,
and therefore understands the code perfectly, should it ever need to be
tweaked. hehe.
> I plan to write a realistic brick wall macro for the final building in
> my Venice image (yes, *still* in progress). I may steal some of your
> ideas for that. It will be in the foreground so it'll have to be very
> detailed.
Feel free to use, borrow, modify, improve, etc.
> There are a lot of other factors/options that could be added to a
> brick wall macro, such as roughness of edges and mortar splatter,
> and aging/breaking. But the nice thing about a macro is, once
> written, it could create many different types of walls.
Right. I'm not trying to write the brick-wall macro to end all brick wall
macros, but the idea has crossed my mind. Right now, I just wanted
something that looks good from a small distance, and I've probably already
exceeded what I really need it for. But then again, if I end up making
something that I want to put on a poster, I'll probably re-render at some
ultra-huge size.
> Look forward to seeing more of your work, and really appreciate you
> posting work like this (and your excellent grass macro) here.
Thanks! I'm very grateful to everyone else who has donated their code and
macros and libraries, so whenver I come up with something that I haven't
seen before (or a new spin on something old), I try to post it here. My
knowledge level will probably never be close to that of many others around
here - I'm barely scratching the surface of iso-surfaces (no pun intended) -
but for anyone new, or somewhere around my level, I hope to give them
something to work with.
And for anyone reading that might be afraid of trying iso-surfaces, don't
let iso-surfaces scare you. Use Christoph's isoCSG library. It's really
not as complex as it might seem. Just don't forget about max_gradient. ;-)
--
Jeremy
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