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It's really great and nice to look at.
I agree a bit with Rick's remark that it looks like foam, and IMHO this
is due to the repartition of the snow on the object, it doesn't look
like it has fallen from above, there is too much of it on vertical
surfaces and under overhanging features.
JC
Hugo Asm wrote:
> Hi hi,
>
> The object in the middle is a mesh2 modelled in Wings3D, covered with blobs
> so you almost can't see it. The ground is a height_field painted with
> PaintShopPro, and both are supposed to imitate snow... I know it doesn't
> really look like snow.
>
> The light is from a gradient sky_sphere; I used Radiosity_OutdoorHQ
> settings. There are no textures.
>
> Render time was circa 5 days uninterrupted with AMD 2.4 GHz.. This is my
> longest render ever and I'm not sure I understand why it took so long. I
> rendered the scene in 2 passes; first the radiosity was calculated (without
> the blobs actually) and it only took 1 hour. The second pass loaded the rad,
> added the blobs, and activated focal_blur with 40 samples.
>
> Message to Shay: I'd be interested in a demonstration of your mesh-snow!
>
> Regards,
> Hugo
>
>
>
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